EXCLUSIVE: DCS World 2 – NTTR & F-15C Video

Matt Wagner from Eagle Dynamics takes us on a brief flight over a portion of the Nevada Test and Training Range (NTTR) in DCS World 2.

Wow!

Our Q&A with Matt and more info on DCS 2 can be found here.

17 comments

  1. One question! Why all of the light poles on Interstate 15? As I recall that far out of Vegas there are no light poles along the freeway. They are also distracting as there are so many of them it looks like a picket fence. Were they added to keep people from landing on the freeway?

    1. @Steve, its possible its a mistake, once it gets into public hands we can see how things look and feedback on stuff like that will be surely appreciated. The guys working on these maps are on the other side of the world from Nevada 🙂

  2. I live in Las Vegas and work at Nellis AFB. I will critique the hell out of this when it comes out, should’ve asked me for access to the base to get a more accurate rendition. I love it though.

  3. Lately Matt has shown us a couple of DCS2 video’s featuring the NTTR map.

    While I love the new look, there is one thing I need to get off my chest. The lights!

    It’s as they had a new light feature in DCS2 and placed it wherever they could. It’s way and way overdone. IRL when you fly they never glare as much or for that matter are as large as you see them in the NTTR map. Lights should be functional.

  4. You know, Wags tells me he works hard, and I am sure he does… but he sure seems to be having a lot of fun in these videos he creates doesnt he 😀

  5. Video looks absolutely incredible.

    The streetlights are definitely weird tho’. I can’t imagine they’re bright enough to be seen in broad daylight, and am fairly certain they tend to be designed so as little light as possible goes ‘up’.

    Plenty of time to fix them anyway, am sure it will only delay release by another two weeks 🙂

  6. Glad that you all enjoyed the video so much 🙂

    – The street lights outside the urban areas are already in the process of being removed.
    – Terrain shadows are not burned in, but will instead change during the course of the day.

    1. Wags,

      In the preceding video in the Huey it showed the airfield lighting way overblown as well. In fog, during nighttime, you might see a holo around the (then at 100% intensity) runway lights. During dawn in a dry environment they should be very small and hardly visible. Taxi lights are even during nighttime nearly invisible except when you’re using the taxi way itself.
      I fly nearly always at night, 400+ hours a year, and to me the current alpha build of the Nevada terrain looks amazingly good, that is, apart from the lighting being used.

      I hope you’ll go for realism instead of this overblown effect.

    2. Thanks Matt,

      I’ve just watched the whole thing again and (streetlights aside) can’t decide whether it looks best from 300 feet or 30,000. Been a long wait, but finally the visuals the flight models deserve 🙂

  7. I am so impressed. I go back the EA’s U.S. Navy Fighters, so I’ve been doing the jet thing for a while (as well as in IL-2). This is amazing. I know you will fix the little stuff. Can’t wait for the Red Flag to get set up. Thanx for all this effort.

  8. Awesome stuff, will be keeping my eye out for this one. The coming months leading up to release are going to be painful :/

Comments are closed