DCS: The Enemy Within 3.0

A look at the greatly expanded and improved campaign from legendary DCS World campaign maker Baltic Dragon.

Cover graphics by @komemiute!

A fresh take on an old classic

Back when I wrote the original preview article about The Enemy Within campaign that was being imported into DCS World 2.0, talks were underway with Eagle Dynamics to offer the campaign as a payware DLC. The quality and work that went into the campaign by author Baltic Dragon was evident, and after polishing it up even further, the campaign was offered for sale as an official DCS module in December 2015. The campaign was widely acclaimed as one of the best applications of the complex DCS World mission editor to date. In the three years since the campaign was released, DCS World has evolved, merging separate branches, and new mission editor features have been continuously added. As well, the entire Caucasus theater was reworked with improved graphics and detail. Baltic Dragon, never content to stop improving on his masterpiece, decided to update and re-release his campaign as The Enemy Within 3.0.

Getting back into the A-10C after a long period away is a rewarding experience.

More than an update

The campaign lets us single-player pilots back into the cockpit of the DCS A-10C Warthog for a twenty-one mission anti-terrorist campaign in Georgia. Twenty of the twenty-one missions have been completely rewritten, with additional background information, new mission layouts, new units, and superb new briefings. The new missions take advantage of improvements to DCS mission editor capabilities and graphics to add even more atmosphere and realism.

The twenty-one mission briefings are superb in every regard with a story behind what you are doing, a technical briefing, intel, target photos, maps, and detailed kneeboard pages. They are professionally written, formatted, and just really enhance the missions. They are critical reading as well, containing operational details that must be considered to accomplish the missions.

From the very beginning of the campaign, the missions require a fair working knowledge of the A-10C systems and weapons. Having largely been out of the A-10C for over a year, I was scrambling to refresh my systems knowledge. Of course, the best place to start for that is none other than Chuck’s A-10C Guide – a source of an enormous amount of easy-to-digest information. Specifically, I needed a refresher on entering new waypoint coordinates into the CDU, since the nature of many of the campaign missions include on-the-fly adjustments to the tasking. In addition to knowing how to add new navigation waypoints, you will be required to juggle three different radios to talk to all of the various players in each mission. Sometimes this will include: ATC, wingmen, overall theater commander, ground units, other flights, and some surprises as well. Knowing which radio you need to tune is essential since you cannot communicate without the correct frequencies being in the proper radios. It can get busy in the cockpit in some of the missions – to the point where I was reaching task saturation a few times, giving a glimpse into what it must be like to fly, fight, communicate, navigate, and accomplish the mission as a combat pilot.

Familiarity with the A-10C radio panels will be essential to completing each mission.
The A-10C CDU is the heart of the navigation system. A knowledge of how to enter and edit target coordinates is required. 

Baltic Dragon utilizes the F10 radio menu to great effect throughout the campaign, allowing you to recall target coordinates, order ground and air units to perform tasks, and provide for additional (optional) dialog between characters. I found that having a scratchpad ready to jot down notes was essential to managing the missions as they unfolded. You will also want to re-familiarize yourself with the A-10C autopilot because you will occasionally “need a moment” to digest and regroup. And since we are on the subject, you will also want to be versed in how to order your wingmen to perform certain tasks. Keeping wingmen on a leash, ordering them to orbit at safe locations, and specifying their weapon selection for specific purposes all combine to give a feeling of operating in a much larger environment than just your own aircraft. The decisions you make will directly affect the outcome of the mission.


Without spoiling any of the missions or giving away the story, your A-10C detachment will provide support for Georgian forces that are battling a terrorist insurgency – the Caucasus Liberation Army (CLA). Many of the missions occur in rugged and mountainous terrain that provide a constant challenge for target acquisition and prosecution. The updated Caucasus theater looks spectacular, and combined with the new DCS World graphics engine, lighting, smoke, fires, and explosions, the Enemy Within 3.0 experience is a huge improvement over the original. Take care when operating in deep valleys with an ordnance loaded aircraft, keep your head on a swivel, and take advantage of your sensors and stand-off weapons.

Your TAD and TGP will be heavily relied upon to keep your head in the game

The mission briefings are detailed and should be referenced throughout the mission. As the mission unfolds, things may or may not change, perhaps requiring a modification to your plan. Pay attention to your ordnance expenditures and be careful to use the appropriate level of force – there are missions where collateral damage could result in a mission failure! Sometimes you will be on your own to assess and modify the mission, while other times there will be a JTAC or similar entity to help you out. The “danger close” type missions are a lot fun and require some precision flying and weapons use.


Baltic Dragon uses over 2,000 custom voiceovers throughout the course of the campaign to provide an immersive and seamless experience from mission to mission. Together with the story weaved into the briefings, the campaign unfolds in a believable manner that plays like a novel. I think it is important to mention too that the transmissions sound and feel authentic in that they don’t come across as corny or amateurish. Not all mission designers can hit just that right tone and mix of realism and playability – and Baltic Dragon is the master of it. Airbases are populated with other assets, and there is an excellent mix of mission types where you work in concert with various ground and air units. These interactions aren’t just haphazardly inserted, rather, they contribute to the story and the building of the reasons why you are in the theater.


It’s difficult to write a review of a campaign where you can’t give away spoilers or point to specific instances that really captivated you. The best attestation I can give to the quality of this campaign is that I had access to some preview missions months ago, and after flying a couple of them, I shelved the campaign to wait until the full retail release to preserve the story. A couple weeks ago, I bought the release campaign, and once I started it, I completed it in under a week (that is a LOT of flying to do in one week). The story was compelling, the fun of being back in the A-10C was fantastic, and at the end of each mission I wanted to peel back that next layer of the story. For the off-line player, the campaign provides easily over thirty hours or so of gameplay (it really depends on how proficient you are in the A-10C of course). Participating as a character in an evolving movie is a blast and I look forward to checking out Baltic Dragon’s M-2000C Red Flag campaign next!

Chris “BeachAV8R” Frishmuth

Baltic Dragon’s “The Enemy Within 3.0” can be purchased for $7.99 HERE!